SYSTEMS THAT RUN THEMSELVES
AI video pipelines, content bots, game mods, SaaS products — I automate creative and business processes. From idea to deployed, running product.
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11 PROJECTS
Automation & Pipelines
SaaS & Apps
Games & Mods
LAZAR
Interactive memorial built on real handwritten memoirs of my great-grandfather (1902–1966). Pogroms, revolution, famine, repressions — and a love that didn't break.
You don't play a hero. You survive a real life.
Level number = protagonist's age. Sparse inventory empties three times across the game (flight, expulsion, arrest). Powerlessness mechanic: at scripted moments, controls intentionally don't respond — the player presses, the character doesn't move. Real family photographs embedded as narrative beats, not decoration.
Source: 23 pages of typed memoirs by Lazar Isaakovich Ruvinsky, transcribed by his son in 2012. The author's great-grandson is the project initiator.
Stack: Unity 6.4, URP 2D, C#, Unity Localization (RU primary, EN, HE with RTL). Status: prologue prototype (P1–P4) playable end-to-end.
Concepts & R&D
VERDICT
A mobile decision game where the player is a seated authority — king, don, pakhan — who never acts, only judges. The world arrives as petitions: peasants, advisors, foreign envoys, the player's own sons.
Core loop. 10 decisions = 1 year. The ruler ages, falls ill, gets poisoned. Court members have their own interests and remember every verdict.
The hook: generational memory. When the ruler dies, play passes to the heir. The grandson of a man you executed remembers. The court that murdered your father is now your court. Every decision is inherited as context, not reset.
Design pillar. Single location. The throne room. The world never opens up — it walks through the door.